angele: (Default)
clary ([personal profile] angele) wrote2017-04-03 02:29 pm

application for riverview



player information
name: Sam
age: 25
contact: [plurk.com profile] magickal
other characters: n/a

character information
name: Clarissa Fairchild aka Clary Fray
canon: Shadowhunters ( tv show )
canon point: end of season 2
age: 18

(canon) background:
| CLARY WIKIA
| SEASON 1 WIKIA
| SEASON 2 WIKIA

ELUVIO CRAU:
  • Clary arrived on Eluvio shortly after getting her mother back and losing Jace to his father. Seeing Jace in Eluvio, the two argued about events at home. Jace put to rest all conversation on the topic in favor of focusing more on trying to get them home at all. For Clary, she saw it as a second chance to try to convince Jace to escape and rejoin with them.
  • During her initial couple of weeks in Eluvio, Clary got to know the other anomalies on board the ship. She became close to many, offering to share expertise with others in trade of their own skills. The goal was to make lasting friendships in an effort to support each other in trying to survive and get home.
  • Clary didn't delve too deep into the mysteries of Eluvio during her first few weeks. At first things seemed nice, and she touched on the disaster at Oros but didn't think there was much off about it.
  • On the 14th, two ships in the armada exploded and systems on Eluvio shut down. With them slowly coming back into repair, Clary checked in on her new friends and wandered the ship to help where she could. She wasn't a genius or a technologist or had any skill to help with the sci-fi apocalypse she'd jokingly predicted, but she was geared to help in any way her Shadowhunter skills would allow.
  • On the 15th, Clary was attacked by an unseen monster. For two weeks, Clary was put into stasis in the Med Bay without anyone knowing but the crew of the ship. While she was in stasis, and android took her place and began to question the anomalies about their life, history, feelings on technology, etc.
  • Clary is unaware that she was replaced by an android, but she does know things don't quite add up properly. Tony Stark had also been hurt as long as she had and in a similar way, with his AI Friday having data missing that he didn't remove. This made both highly suspicious of their sudden "amnesia." But with little else to go on, Clary put things aside to wait and see if her memories returned as usual.
  • After a time, Sombra informed the anomalies of all she'd learned about the Eluvio crew and what happened to them. While not much, Clary did wonder if what attacked the old crew attacked her as well. She also noted that her memories weren't coming back, even in fogs. Clary became highly suspicious of the perfect place they'd lived in and the people that "cared" for them.
  • Clary learned a great deal about other worlds, cultures, and space travel during her time on the Eluvio. She made some lasting relationships, and dealt with problems that had only just begun to surface. Over all, her time there didn't impact her personality too much, but it has taught her to try to be more noticeable of dangers and suspicious people. A fact only further helped by her going home before she would come to Riverview next.


abilities:
SHADOWHUNTER ⇢ Shadowhunters, also called Nephilim, are descended from humans who drank the blood of the Archangel Raziel mixed with the blood of humans. This granted them, and their descendants, natural abilities associated with the angelic blood in their bodies. Clary is descended from Shadowhunters, and thus, despite her lack of formal training, still has these innate abilities within her. These abilities can also be honed with training, knowledge, and time.

PHYSIOLOGY : Despite the lack of formal training through Clary's formative years, Clary is still naturally gifted with Nephilim physiology due to her angelic blood. This grants Clary three abilities, on a basic level, that distinguish her from typical humans: the first is Sight; the second is the ability to mark herself with angelic runes; and the third is the ability to use angelic items.

SIGHT : While there is a rune to help focus and strengthen Sight in a Shadowhunter, Clary still has a natural ability to use Sight without even intending to do so. Sight is what allows Shadowhunters to see more than a human would. This includes demons and all associated with the Shadow World, but also each other despite glamour runes. While some glamour runes can still deceive the Sight, others can hide Shadowhunters and their world from view while being completely seen by others of their kind. This is shown when she can see a demon that attacks her at a park at a young age. Throughout Clary's youth, this ability was suppressed when her memories were taken from her by Magnus Bane. At eighteen, this ability began to resurface, leading Clary to seeing Shadowhunters fighting demons when she should not have.

This ability will have a Permissions post applied to it.

ANGELIC RUNES : Runes are marks given to the Shadowhunters by the Angel Raziel that allow them to be more enhanced than a normal human might be. Some runes are permanent runes and some are temporary. A Shadowhunters uses a stele, like a pen almost, to burn the rune onto their skin. Each mark grants a different ability. Some grant better sight in the dark, some grant the ability to start fires. A list of known runes can be found here. Runes cannot be used on someone with angelic blood, which could lead to turning someone into a Forsaken as the power would be too much for their body and drive them to insanity. This is why this ability sets the Nephilim apart from mundanes. Runes can be applied to one's self or by another who can wield a stele to a Shadowhunter.

ANGELIC ITEMS : Angelic items are items that only Shadowhunters can use. These items typically do not work for other beings. Weapons are an example of such items. Shadowhunters use Seraph blades, whips, etc., that are only activated when a Shadowhunter wills it. These weapons are capable of killing humans and demons. Clary tends to prefer a blade that is like a short sword. Non-weapons include steles, which are what Shadowhunters use to draw their runes. Another such item is witchlight, a stone that can be made to glow bright.

SPECIAL ABILITY : Not every Shadowhunter has a unique ability, but in some select Shadowhunters, their angelic blood grants them an extra ability that others might not have. These abilities are able to be passed down from one generation to the next. Clary's mother, Jocelyn, passed one such ability to Clary. This ability is the ability to press an item into paper and turn it into a drawing/painting itself. She can also reverse this ability and pull the item out of the artwork. This only applies to an item put into a picture through magical means, not any items that were drawn and were always drawn/painted.

Part two of this Special Ability is something that is only relevant to Clary, not her mother. Clary has the ability to "see" runes in her mind and create them, despite them not appearing anywhere previously. Her runes are entirely new, and thus far she's yet to share them. Typically, she won't know what a rune does until she uses it. It is theorized that this ability stems from the angel blood her dad injected her with while in uterus, and that the angels are the ones showing her these runes. So far, Clary has made two runes of her own: one that allows her to release sunlight from her palms and one that it is unknown what it's full extent is. In Riverview, I would not have Clary see any new runes or create any without an update that further details this ability. Currently, the only rune another Shadowhunter couldn't use that she would use is the one to create sunlight.

COMBAT TRAINING : Most Shadowhunters train from a young age. Clary was not so lucky. Clary has begun training when time allows her to at the New York Institute. While she has progressed and is able to use a blade, she's nowhere near the level of her Shadowhunter peers. Still, she is shown to be able to fight and defend herself at her current point in canon.


ARTISTIC ⇢ Completely separate from her Shadowhunter capabilities, Clary is also shown to be a talented artist. At the start of canon, she was accepted to the Brooklyn Academy of Art.

strengths:
Being raised outside of the Clave, Clary brings a new perspective to the Shadowhunter world that's never been seen before. She tends to be trusting in a way that's been discouraged among other Shadowhunters. With this open mind, Clary is able to form relationships that surpass the dark history between Shadowhunters and Downworlders more often than not. It helps that Clary can be so trustworthy herself through her sheer honesty with others. Nearly an open book, Clary has been down the path of lies and deceit. She's tired of all the games everyone plays, and therefore tends to be as honest as she can with others.

But more than just being trusting and honest in her own right, Clary is loyal to a near fault. Unlike the other Shadowhunters, who generally try to preach loyalty to the cause, Clary puts friends and family above all else. At times, this can create conflicts between her idealistic dreams, and the reality she has to face. When pushed, Clary will always pick friends and family over any other form of alliance. When it is her choice, though, Clary is willing to lay her life on the line to save the Downworld.

Her drive and compassion for others creates a new kind of Shadowhunter in Clary. She's walked the line of the mortal world and the Clave. It giver her a chance to see things from a more mortal side, which some in her world might view as a weakness. In reality, it gives her the chance to try techniques that Shadowhunters previously would never consider. All in all, Clary is a kind girl who just wants to make the world better and safer for everyone.

weaknesses:
While a new perspective can be a breath of fresh air, Clary's lack of specialized training does leave her unprepared for the new challenges the world of Shadowhunters brings. Part of this comes from an almost naivete when dealing with others. Sometimes this works to her advantage, bringing in a fresh perspective to form better alliances. Other times it's nearly cost her her life or worse.

Clary's drive pushes her to do what she can to save those she cares about, but her loyalty and drive can make her stubborn to a fault. At times, she can endanger alliances and friendships even in the pursuit of a single goal. When Clary gets it in her mind that this one singular thing needs to happen, she can be deaf to all others.

Another issue Clary struggles with is finding her place in this new world. It gives her an almost lack of self as time goes on. The loss of her mother, followed by feeling as though she isn't good enough to be a Shadowhunter but can't return to a normal life leaves Clary struggling for a foothold in her life. On the one hand, she doesn't want to give up on what she's trying to accomplish. But at times, this kind of sorrow can get her down. It can even lead her to become reckless with her own life.

It's a constant struggle to find balance in her own life, and Clary does try her best to be a good friend, girlfriend, and Shadowhunter. She yearns to grow, despite the setbacks in her life and mistakes she makes.

skills (optional): moderate combat skills, skilled artist, runes to give her heightened strength/stamina/agility/create fire/create sunlight/etc.
housing (optional): open to anywhere

network username: artsy

network sample: eluvio network post + thread with tony stark + thread with jace

prose/action sample: eluvio game log + eluvio tdm + eluvio app sample